tag:blogger.com,1999:blog-13389289671184349052024-02-20T11:54:28.338-08:00__import__RightLegRedhttp://www.blogger.com/profile/07359172758542429652noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1338928967118434905.post-19871781428230804262011-10-17T23:51:00.000-07:002011-10-17T23:51:31.681-07:00As promised, a code(ish) related post.<div style="text-align: center;">
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<span style="font-size: small;">I've decided to start on a new project in Java. Whilst playing minecraft and editting/snipping at the code</span> I found out how easily you can create a game in Java. Unlike minecraft's, mine will be a 2D game as I've never used a 3D Java lib before, walk before you run, eh?</div>
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I've designed my game, kind of. My basic idea is that you are an energy ball with two primary attacks, a AoE pushback low damage and a medium damage single enemy beam like attack. I've designed my player already, but he'll probably change. I'm aware I suck at creative-related stuff.</div>
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<a href="http://i.imgur.com/ZNo3P.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/ZNo3P.png" /></a> </div>
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The above is his "spritesheet". He'll randomly switch between those sprites to create a "waiting to get out" energy effect. I'm probably gonna have to add more for the beam stance and AoE pushback stance. </div>
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The player will also have the ability to place blocks in my 2D environment, such blocks which the enemy can interact with (Traps, ect.) and blocks which the player can interact with (rubber pads, ect.) and a crafting element. Yeah, I'm a dick for using an idea that is from minecraft, Terraria and other games, but I'm not in this for anything but playing the end product.</div>
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The crafting system will be similiar to that of Minecraft, definately not like Terraria's though. You'll automatically be awarded with a 3x3 crafting pad, of which you "transforph" materials (see, energy guy got skill) and you're required to unlock the recipes before you can unlock them. No level will be (apart from tutorial) will be dependant on you placing a block, so you can go through the game without actually having to craft much.</div>
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Another feature I wanted to implement was "arena's", up to 4 players in one area fighting against each other or enemies. Because multiplayer makes any game good, unless it's call of duty.</div>
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Expect nicely cropped code screenshots (because apparently instead of copy pasting code, I just need to screenshot it), small videos of it in progress and explainations of why I'm doing it.</div>
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<span style="font-size: xx-small;">By the way, the energy balls name is Clive, for now.</span></div>RightLegRedhttp://www.blogger.com/profile/07359172758542429652noreply@blogger.com0tag:blogger.com,1999:blog-1338928967118434905.post-5166411778794191362011-10-16T02:33:00.000-07:002011-10-16T02:33:37.848-07:00MC Servers I know I said coding posts, but Minecraft got in the way ;) <br />
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Earlier, someone asked me how to run a
successful and popular server. I thought this to be a weird question, as
I have never ran a server other than one on my own computer. That was
only for 4 people, so it doesn’t really count. I still gave this subject
a good deal of thought. <i>Honestly</i>, what does it take? It seems
that it takes a dedicated admin who is willing to spend their time doing
tedious things and having very little play time. The one thing that
stuck in my mind was the “legitness” of the server.<br />
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I don’t mean if it allows cracked clients or not. I’m talking about
hand outs. I often find Admins are handing out items to players to
“sweeten” the deal and make sure they stay. They’re getting kit plugins
and even limited give commands. You want players to play for months?
Make them work for months. You’re giving them almost a days strip mining
everytime you give them a diamond pickaxe or bodyplate. I don’t
understand why server owners must do this. Players come to play, not be
given free items and get refunds everytime they request them. I mean, I
don’t’ find it fun when I get given some tools or blocks. I feel
grateful, but I dump them in the next body of lava or hole I see. These
taint economy, don’t say “we have no economy”. If you have <b>ever</b> had one player trade with another, it’s the birth of your economy right there.<br />
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I strayed from the subject a bit there, but my point is obvious, want
a good server which people will come back to? Don’t give in or be too
kind to your players. Be harsh, only refund at dire situations. This
doesn’t mean give up all donation perks either. This is simply asking
you to stop ruining your server. If I wanted to build, I would be on
creative. I’m sorry, but it’s true.<br />
You want a good server, but legit. Anyway, I’m basically falling asleep as I write this. Apologies if it’s terrible.<br />
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P.s. Hardcore MC PvP servers don’t work either. Offer the players a
twist if you’re gonna have PvP as the theme of your sever, offer
something nice. See Herocraft for instance.RightLegRedhttp://www.blogger.com/profile/07359172758542429652noreply@blogger.com2